Cheats & Strategies
Cheating in Damage Incorporated
Damage Incorporated does indeed include cheat codes (but if you're
playing on a Mac you'll need to make sure you have version 1.2;
go here to download the updater).
First, however, there are two important pseudo-cheats:
- Start on Any Level - As the name might imply, this cheat allows you
to start on any level: hold down Command and
Option
while clicking New from the main menu. A pleasant pop-up menu
appears which lets you select level by name.
- Mandatory Suicide - The second cheat, far cooler than the
first, is called Mandatory
Suicide
mode. Hit Command-M from the main menu.
Then
you can play any of the game's net-levels in Mandatory Suicide mode: MS
mode
sets the game to the Vietnam difficulty level and increases the number
of bad guys
on the levels. Different Net Levels are drastically different
difficulties
in MS mode.
You gain a score displayed similarly to Dynamic Confirmed Kill
Reporting in Network Combat. Be warned that different levels are of
drastically different difficulty levels: Pain & Hate is quite easy,
while Down in the Ground Where the Dead Men Go
is burtally hard. Particularly pleasing
levels to try in MS mode are Let Freedom Ring with a Shotgun Blast and
99 Ways to Die. Why is it called Mandatory Suicide
mode? Because in every game, sooner or later, you die.
To use any of Damage Incorporated's other cheats, during gameplay,
hold down Control and type in one of the following key
combinations. If you typed it in correctly you'll hear the sound of
glass breaking; you may have to try typing a particular cheat a few
times to get it to work, especially if it's a long one and you've got
a slow computer. Anyway, here are some of the cheat-codes to get you
started (more may be posted later, or try figuring some out yourself):
- HELL - Give yourself full health.
- ARM - Give yourself full armor.
- PHISH - Changes your field of view. Try it several times for
different
settings.
- BLUE - Map shows all locations.
- GODEYE - Map reveals all locations and shows enemies (green dots)
and objects (white dots).
- ASD - Make a "super" jump, much larger than a normal jump.
- ATHEIST - God mode, by another name...
- KLATU - Freezes your adversaries, just like in The Day
the Earth Stood Still.
- WOO - Give yourself two pistols and all the ammo therefore.
- FREEDOM - Give yourself two shotguns and all their ammo.
- XSE - Give yourself an M16 and all the ammo for it.
- AXES - Give yourself all the access cards.
- MEDIC - Give your squad members full health.
- CHAT - Force a squad member to do a "chit chat."
- NIMROD - Make your squadies rebel against you.
Strategies for Damage Incorporated
Here are some strategies from the Paranoid Production Labs that
will, if implemented properly, help you boost your Confirmed Kill
counts. For more strategy stuff, be sure to check out
Mac 3D Total
Action's page, in particular their
Complete Strategy
Guide. Or download the Strategy Guide from our
Files page.
- Crouch Jumping for Fun and Profit - The Crouch-Jump is one of
the key moves in Damage Incorporated and you simply won't be
able to finish the game without it (for instance, Level 5, in which
one must go assassinate Mimi Grendel, you'll need to use the
Crouch-Jump to get to her). This involves holding down the crouch
key, moving forward, and jumping, in that order. This will allow
you to jump through small windows, up into air-vents, and the like.
- Crouching, It's a Good Thing to Do - Imagine this: firing a SMAW
rocket launcher while standing up. It's not pretty, is it? In real
life
you'd go flying, as you do (to a lesser extent) in Damage
Incorporated. But what if you were down on one knee, like when
you're crouching. Then you wouldn't fly back nearly as much,
your aim might even be better. Hm, maybe the same would go for
shotguns, or whatever weapon. If you were down on one knee,
your aim would probably increase two-fold, at least, don't you
think? And hey, if that guy's getting ready to lob a grenade at you,
crouching would probably save your ass, wouldn't you say? Hm,
curiouser and curiouser.
- Friendly Fire and How to Minimalize It - Your teammates sure do
love to fire off their automatic weapons; some even get off on
tossing grenades. It's good planning to be out of their way when
they do this. To this end, don't run in front of them when they're
firing. As in real life, if you run in front of a stream of bullets,
you
will be hurt by them. Your teammates try their best to not frag their
captain, but there's only so much they can do, yes? If you like to
move around a lot while you're in the shit, especially when you're
close up to the enemy, I'd advise you to do it away from your
teammates: if you're ducking and dodging all over the place and
your teammates are trying to get a shot off at hostile forces, it's
not
going to pretty what they do to your tender flesh, by accident. Even
worse is if your teammates are following you about in the midst of a
heavy fire fight. Imagine this order: "Hey guys, stay in a V behind
me. And, oh yeah, we're going to be running through a nest of
White Paladins, please do try to kill them quickly. And don't hit
me, neither." It just ain't gonna happen. Now, if you said "Hey
guys, hold ground up on that ridge and let death rain down on these
racist motherfuckers, I'll stay out of the way" I think they would do
a much better job, yes?
- Follow Me Not so Constantly, Brother Mine - Indeed, one may
have much better luck if one instructs your teammates to go to
specific locations instead of having them follow you like so many
sheep. For those of you who have played WarCraft or Command &
Conquer (and I imagine one or two of you have) you should
remember sending your Orcs or Hand of Nod Men to specific
locations where they'd be the most strategically useful. Think of
sending your men in D.I. around in similar ways, instead of simply
having them holding a formation behind you; don't just play a 3D
shooter game with guys following you everywhere. Instead,
position them optimally for a coming combat: an easy two mouse-
clicks can get your team-member to any point on the Overhead Map
or in your First Person view. Try setting up ambushes with your
guys, using your own sorry keister as the bait to lure hapless
Paladins into your teammates' line of fire. Position them carefully
in corners where they can't get shot from behind (unless the
enemy's using missiles on you, in which case you should keep them
away from walls so they can dodge the missiles effectively).
- Remember Tintin - This has more to do with hidden areas than
strategies, but indulge me. Everybody remember in that fantastic
Tintin
book Prisoners of the Sun? Remember what he does when
he comes to a waterfall? Well, we here at Paranoid Productions
happen to love Tintin very much, and think it a good thing to do
similar things when we find waterfalls in Damage Incorporated.
You may need to use the aforementioned Crouch-Jump to execute it
properly. Have a good time!
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