Press Ravings
Waddaya know, those pundits of the press seem to just adore Damage
Incorporated. Here are some of their choice comments...
Mac Home Journal,
August, 1997
5 out of 5 Apples
1997 Home Choice Award: Best Action Game
"Damage Incorporated goes beyond most 3D action games: in this
shooter you learn to be part of a team. Damage does an excellent job
of making your leadership experience seem real... Damage is totally
addictive and tremendously fun. Learning to be a leader of a squad
rather than just a guy with a gun makes it truly unique and far better
than any game I have ever played! Buy this game and let your
Wintel buddies drool!"
Inside Mac Games,
Issue 5.4
4 out of 5 Joysticks
"Taking his inspiration from films like Apocalypse Now and Full
Metal Jacket, Richard Rouse set out to capture the brutal reality of
squad level combat on the computer. The result is Damage
Incorporated, a game that pushes the aging Marathon 2 engine to itUs
limit and with few exceptions succeeds in simulating the combat
experience. With over thirty levels and six missions, Damage
Incorporated is an addictive first-person 3D challenge that requires
just the right balance of strategy and force for victory... Damage
Incorporated uses the Marathon 2 engine to create a unique and
challenging new game that infuses new blood into the tired first
person shooter genre. If you like Marathon, Close Combat or
Warcraft you'll dig this game. What are you waiting for Marine?!!!"
Next Generation,
July, 1997
4 out of 5 Stars
"Damage Incorporated excels in the novelty of its gameplay... [It]
manages to pull of several tricks that make it feel fresh... Level
design is good, commanding the marines is a great addition, and
network play is fast. If you enjoy first person shooters, you're
going to find a lot to like about this."
MacUser,
August, 1997
4.5 out of 5 Mice
"Of the three games [using the Marathon 2 engine], Damage
Incorporated is the best. That's partly because it takes a bold new
step - this game marks the first time a squadron is used successfully
in a first-person shooter... Having a squadron opens up new
strategies for first-person shooters..."
MacAddict,
September, 1997
"Spiffy"
"If you've been itching for a contemporary first-person shooter,
Damage Inc. fits the bill... Instead of running around shooting
everything that moves, you actually have to plan with your troops to
be effective. This adds a layer of strategy and complexity found in
no other first-person shooter game... [Damage Incorporated] offers
an interesting team twist and a good plot with a sense of humor."
Back to the Main Page