When I first started out in game development, still in college, I was focusing on Macintosh
projects because that's the hardware I had. I worked largely by myself with several
contractors and hugely helpful friends. Today we might call these "indie" projects.
I used the name Paranoid Productions because when
I found out MacSoft (part of WizardWorks, later acquired by GT Interactive) would be publishing
my first game I had Black Sabbath's Paranoid playing. I turned it up.
The first game I shipped was in 1996 and it was Odyssey: The Legend of Nemesis - a narrative-driven RPG for the Mac.
I was largely inspired by Ultima both in tone and in the dated codebase I was working with.
The game was actually built on the "engine" that powered Bungie's second game, Minotaur.
The game was very narrative-focused and explored a lot of moral themes that I would come back
to in The Suffering and numerous subsequent projects (including my current one).
Damage Incorporated is a first-person shooter where you could command your squad -
an idea that hadn't really been done before (it shipped around the same time as the original Rainbow Six).
The game's story dealt with a homegrown terror threat in the US and was built on Bungie's Marathon 2 engine.
Looking back now, I think it's probably the ugliest game I have ever shipped - partly due to 3D engines
from the 90s dating horribly, partly because I was young. But it still got 4s and 5s from
Macintosh game reviewers, including a 4 out of 5 from Next Generation magazine.
The game came out for Macintosh in 1997 with a Windows port following in 1998.
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The game is usually
available on Ebay, both for Mac and PC.
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This game also runs only on older Mac OS's. Here's a guide to
getting it to play on newer systems.
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Cover art (above) for Damage was made by Glenn Fabry,
at the time best known as the cover artist on the the Preacher comic series. Another artist I was thrilled
to work with, though his painting unjustly didn't end up being used on the box for reasons too tedious to explain.
I was glad to also get Derek Riggs
back on this game, and he did some of the chapter title paintings (see one of them below).
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The music on the loading screen was the song "Cosmic Sea" by the band Death.
I am very glad I got to talk to composer/Death mainman Chuck Schuldiner during the licensing, and was
greatly saddened when in 2001 he passed from a brain tumor at the way too young age of 34.
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