DAMAGE INCORPORATED 1.0 -> 1.2 Updater This updater works with the Macintosh game Damage Incorporated, and changes Damage Incorporated version 1.0 (simply title "Damage Incorporated" on the CD) into Damage Incorporated version 1.2. If a version 1.2 shipped with your CD, this updater is unnecessary. Simply run the updater, find your copy of "Damage Incorporated" on the CD, and then indicate where you would like to save your new version of Damage Incorporated. WARNING: If you try to update a copy of D.I. that you have copied to your hard drive this updater may not work, and it certainly won't if you have previously updated to version 1.1. Instead, insert your original D.I. CD, launch the updater, find the Damage Incorporated application on the CD (in the "Damage Incorporated" folder), and then the updater will prompt you for where to save the updated version on your hard drive. Your CD, of course, will be unaltered. You are encouraged to distribute this updater anywhere and everywhere, using whatever means (physical, electronic) you desire, as long as this Read Me file is included. What is this Crazy Damage Incorporated Thing? The third non-Bungie game to use the Marathon 2 engine, Damage Incorporated is published by MacSoft, and casts the player as a present- day Sergeant leading a team of up to 4 Marines in real-time, death- permeated, 3D warfare. Combining first person combat with real-time strategy, the game is almost certainly different from anything else you've seen. For more info check out the MacSoft web page at http://www.wizworks.com/macsoft or the Damage Incorporated page at http://www.cs.uchicago.edu/~bcy1/damage or contact MacSoft at 800-229-2714 or 612-559-5301. What's New in Version 1.2 Damage Incorporated 1.2 fixes a whole bunch of tiny little bugs. It also adds/tweaks the following features: - Autocenter View: With this new option in the Environment Preferences, you can turn off the automatic recentering of your view. The option defaults to "On", which means that as you run your view will slowly drift back to looking straight ahead. If this option is off, your view will only be recentered by using the "Look Up", "Look Down", or "Look Ahead" keys. - Enemies No Longer On Overhead Map: After extensive research analysis and psychological studies, it was decided that having your enemies visible before you even get to them all but eliminated the element of surprise. Trust us, it's more fun without them there. If you must have them there, see the "GODEYE" cheat below. - Third Party Map Warning Nicer: When playing third-party maps, the annoying warning only comes up when you first start playing the level, making the game play much smoother as far as reverting goes. - Cheat Codes: D.I. 1.2 adds the oft-requested "cheat codes" so many people seem to like. We here at Paranoid Productions think cheat codes are kind a lame, but we aim to please. You can access these cheats by holding down the Control key and typing certain key combinations. To get you started, here are some examples: HELL - Give yourself full health. ARM - Give yourself full armor. PHISH - Changes your field of view. Try it several times for different settings. BLUE - Map shows all locations. GODEYE - Map reveals all locations and shows enemies (green dots) and objects (white dots). ASD - Make a "super" jump, much larger than a normal jump. WOO - Give yourself two pistols and all the ammo therefore. FREEDOM - Give yourself two shotguns and all their ammo. XSE - Give yourself an M16 and all the ammo for it. AXES - Give yourself all the access cards. MEDIC - Give your squad members full health. CHAT - Force a squad member to do a "chit chat." NIMROD - Make your squadies rebel against you. Once you've cheated, you will no longer be able to save your game. For more cheat codes, be sure to swing by the various Damage Incorporated web pages, as a more complete list is sure to be posted there as people figure them out. For those not in the know, there were some other cheating methods available in Damage Incorporated version 1.1 and earlier, which are still available in version 1.2 If you'd like to start at a level other than the first one, hold down Command and Option when you click on "New" from the Main Menu. Then you'll be able to select what level you start at. With this cheat you will be able to save your game. Try out Mandatory Suicide mode: hit Command-M from the Main Menu and you'll be asked to choose one of the network levels. Then you'll play it in Mandatory Suicide mode, where it's just you against hordes of gun-toting loonies who just keep coming, and coming, and coming... Your goal is just to kill as many enemies as possible; you can check up on your score (how many of the bastards you've slaughtered) by hitting the Radio In key. What Was New in Version 1.1 (All such improvements are included in this updater as well.) New Features - Text Radio Messages: In the Environment preferences panel, there is now a check box labeled "Display Text Radio Messages". Turn this on, and the game will display text versions of the radio messages you hear during the game. This is particularly handy if you're playing with the sound off, and still want to know what is expected of you on the different missions, of if Colonel Gray is being obtuse (again). - Squad Members are Smarter: In particular they shoot you less, get out of your way better, and make somewhat smarter paths when you send them places. - Hostages Speak: No kidding, they really do. - Sliding off of Scenery: Instead of getting stuck on scenery objects (trees, barrels, flag-poles, what-have-you), you will now gently slide off of them, as you do off of walls. Experienced players will not notice a difference (since they may well be skilled at avoiding the scenery) but novice players tend to love this feature. - Multiple-Go Command Improved: When you send two or more men to a position they will now form a diamond-formation around that position instead of all clumping there, as they used to do. It's really great, trust us. - Replays Way Better: You can now scroll through the different player views in a Network Combat replay by pressing the Toggle Mouse key (default: Delete). In addition, you can look through the views of any squad-member during a replay the same way you do during a normal game. A couple of pseudo-bugs in the replays have been fixed as well. Bug Fixes - Infamous "Sluggish Performance After Mission Briefings" bug is fixed. - Hardware acceleration (Quadra 630, Performas 5200 and 6200) now works on all machines. - When you reconfigure the Command Menu keys to things other than the defaults, your remappings now show up in the interface, and better than in 1.01, too! (Not really a bug, but not quite a feature either.) - Lots of other wee bug fixes too numerous to mention. Special thanks go to the following for their help in testing the version 1.2 updater: Aris Paterakis (check out his page at http://www.macgames.org), Scott Bonner, Eric Stecklow, Jared Falvo, Jeff Beiderbeck, and Alain Roy (well, kinda). The Big Dead One You really should check out the level pack "The Big Dead One," which provides you with a bunch of new, eviceration-laden levels to play through. You can get it at the web site: http://www.cs.uchicago.edu/~bcy1/damage. Technical Support If you have any problems with this updater, please email paranoid@panix.com or contact MacSoft technical support at 612-559- 5301. 212 Represent!