From 2012-2014, I took on several projects for Microsoft in the core publishing group.
I worked on a ton of different games while there, but these were the big ones that I can talk about:
- I was the design lead on the Microsoft side for the State of Decay franchise. Collaborating closely with
the super-cool folks at Undead Labs I worked on the major DLC Lifeline, the forthcoming Year One Survival Edition,
and other unannounced projects.
- Leading up to their vertical slice, I was the multiplayer design lead on the publishing side
for open-world shooter/platformer Sunset Overdrive. I worked with the team in Redmond and at developer
Insomniac on the MP mode Chaos Squad that became quite a popular feature internally and helped get the game
green-lit into production. Now that the game's out, it's great to see fans and press enjoying Chaos Squad out in the wild.
- On Quantum Break I worked with a new bit of tech from Microsoft Research and built an ambitious
prototype in the design/narrative space. The evolution of this feature made it into the game and
helped get the title green-lit into full production.
- A smaller project that was a personal favorite was the unique multi-genre mash-up CastleStorm that I worked on with the cool
people at Zen Studios. Working as the design lead at Microsoft, I helped rework their controls, build a
tutorial and tune the experience for a console audience. Originally launched on XBLA, you can now play
it on just about every platform that's out there.
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